andrewcoppin: > The "Haskell ray tracer" seems to be a pretty standard and widely-used > example program. But has anybody ever seriously tried to make a > "production-grade" implementation? (I.e., one that is user-friendly, > efficient, and with lots of functionallity.) >
All the ones I know of are here: http://haskell.org/haskellwiki/Applications_and_libraries/Graphics#Ray_tracing None are production grade, as you define it. -- Don _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe