andrewcoppin:
> The "Haskell ray tracer" seems to be a pretty standard and widely-used 
> example program. But has anybody ever seriously tried to make a 
> "production-grade" implementation? (I.e., one that is user-friendly, 
> efficient, and with lots of functionallity.)
> 

All the ones I know of are here:

    
http://haskell.org/haskellwiki/Applications_and_libraries/Graphics#Ray_tracing

None are production grade, as you define it.

-- Don
_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to