On 14/10/2007, Andrew Coppin <[EMAIL PROTECTED]> wrote: > Jon Harrop wrote: > > On Sunday 14 October 2007 13:31:56 Andrew Coppin wrote: > > > >> PS. I've investigated existing APIs and I'm not seeing anything that > >> looks useful. Lots of support for drawing lines and arcs and so on, but > >> not for plotting individual pixels. > >> > > > > I highly recommend OpenGL. Even if you are just filling texture maps for > > now, > > you have a future proof way to do far more sophisticated graphics. > > > > ...just... the irony of using OpenGL to write a software ray tracer. ;-) > > Oh, and the irony of using OpenGL (an API of unimaginable complexity) > just to write pixels to the screen. Isn't that kind of like using a > thermonuclear device to crack a nut? >
OpenGL is used as a pixel-plotting mechanism relatively often. You wouldn't be doing anything new if you did it that way. I say someone binds SDL[1]. (If it hasn't been done already.) - Jeremy [1] - http://libsdl.org _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe