Andrew said: > Oh, and the irony of using OpenGL (an API of unimaginable complexity) just to > write pixels to the screen. Isn't that kind of like using a thermonuclear > device to crack a nut?
Saying that using OpenGL to write pixels to the screen is like using a thermonuclear device to crack a nut, is like saying that using a computer to edit files is like using a thermal lance to slice butter. (Do you like my higher order simile?) Incidentally, people raytrace with OpenGL all the time via GPGPU: http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/index.html I'm looking forward to someone implementing a nice Haskell API to all that yummy GPGPU stuff, like Python's http://www.cs.lth.se/home/Calle_Lejdfors/pygpu/ (I've heard rumours...) -- Dan _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe