At Mon, 19 Nov 2007 21:25:23 +0000,
Andrew Coppin wrote:
> 
> If you were going to implement Tetris in Haskell, how would you do it?
> 
> (For that matter, has anybody already *done* it? It would probably make 
> a nice example program...)

A minimal openGL haskell tetris clone:

http://haskell-tetris.pbwiki.com/Main

j.
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