> > > nothing should stop you from writing video games in Haskell since > > video codec isn't video game :))) >
ouch, mea culpa, I misread your message. > > > but I've worked with people that wrote physics engines in C/C++, > > and they also had to hand optimize specifically for a certain compiler to > get things fast. > > that's important signal. if you need to hand-optimize your code even > if you use icl to compile it, using haskell will be like hunting with > a hand instead of gun well in the past I wrote a couple of video codecs (one was a multi core motion JPEG decoder), and I had to write parts of it in assembler to get fast enough frame rates. but that is already more than 10 years ago, today I don't think I could beat a C/C++ compiler like ICL anymore, at least not in a reasonable time frame
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