On Mon, Jun 22, 2009 at 3:30 PM, Ryan Trinkle <ryant5...@gmail.com> wrote:
> Dear Haskellers, > > Recently, there's been a groundswell of activity in the Haskell community > regarding the Haskell's use in developing iPhone games. The iPhone is a > powerful, innovative platform (with a great monetization scheme, to boot), > and it's not surprising that many of us would want to develop apps for it in > our favorite language. > > I am proud to announce today that my company, iPwn Studios Inc., is > currently preparing to release an open source patch to GHC that allows it to > output binaries for iPhone OS. The patch will be released under a BSD > license as soon as possible and hopefully integrated into the GHC main-line > in the near future. As the first (to my knowledge) Haskell-based game > studio, iPwn Studios is committed to giving back to the Haskell community > through open source - contributing to a rising tide that lifts us all. > Hi Ryan, This is great news! Thanks! Does iPwn have any up coming titles? Perhaps a blog where we could read about them so the "advertising" doesn't hit the list. > > > I would like to take this opportunity to propose the creation of a > haskell-iphone mailing list, so that all Haskellers working with the iPhone > - whether for profit or for pleasure - can come together to make Haskell a > force to be reckoned with in the burgeoning iPhone App marketplace. > Sounds good to me. Please post back here if it gets created. Jason
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