On Mon, Jun 22, 2009 at 3:30 PM, Ryan Trinkle <ryant5...@gmail.com> wrote:

> Dear Haskellers,
>
> Recently, there's been a groundswell of activity in the Haskell community
> regarding the Haskell's use in developing iPhone games.  The iPhone is a
> powerful, innovative platform (with a great monetization scheme, to boot),
> and it's not surprising that many of us would want to develop apps for it in
> our favorite language.
>
> I am proud to announce today that my company, iPwn Studios Inc., is
> currently preparing to release an open source patch to GHC that allows it to
> output binaries for iPhone OS.  The patch will be released under a BSD
> license as soon as possible and hopefully integrated into the GHC main-line
> in the near future.  As the first (to my knowledge) Haskell-based game
> studio, iPwn Studios is committed to giving back to the Haskell community
> through open source - contributing to a rising tide that lifts us all.
>

Hi Ryan,

This is great news!  Thanks!  Does iPwn have any up coming titles?  Perhaps
a blog where we could read about them so the "advertising" doesn't hit the
list.


>
>
> I would like to take this opportunity to propose the creation of a
> haskell-iphone mailing list, so that all Haskellers working with the iPhone
> - whether for profit or for pleasure - can come together to make Haskell a
> force to be reckoned with in the burgeoning iPhone App marketplace.
>

Sounds good to me.  Please post back here if it gets created.

Jason
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