Jason, iPwn is currently in pre-production for its first title, which will be an action-RPG reminiscent of Diablo and Fallout. I'll try to keep the shameless plugging on Haskell-cafe to a minimum, but I make no promises :P I will definitely let people know when our website is put together in some useful way.
Ryan On Mon, Jun 22, 2009 at 18:34, Jason Dagit <da...@codersbase.com> wrote: > > > On Mon, Jun 22, 2009 at 3:30 PM, Ryan Trinkle <ryant5...@gmail.com> wrote: > >> Dear Haskellers, >> >> Recently, there's been a groundswell of activity in the Haskell community >> regarding the Haskell's use in developing iPhone games. The iPhone is a >> powerful, innovative platform (with a great monetization scheme, to boot), >> and it's not surprising that many of us would want to develop apps for it in >> our favorite language. >> >> I am proud to announce today that my company, iPwn Studios Inc., is >> currently preparing to release an open source patch to GHC that allows it to >> output binaries for iPhone OS. The patch will be released under a BSD >> license as soon as possible and hopefully integrated into the GHC main-line >> in the near future. As the first (to my knowledge) Haskell-based game >> studio, iPwn Studios is committed to giving back to the Haskell community >> through open source - contributing to a rising tide that lifts us all. >> > > Hi Ryan, > > This is great news! Thanks! Does iPwn have any up coming titles? Perhaps > a blog where we could read about them so the "advertising" doesn't hit the > list. > > >> >> >> I would like to take this opportunity to propose the creation of a >> haskell-iphone mailing list, so that all Haskellers working with the iPhone >> - whether for profit or for pleasure - can come together to make Haskell a >> force to be reckoned with in the burgeoning iPhone App marketplace. >> > > Sounds good to me. Please post back here if it gets created. > > Jason > >
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