> My conclusion was that GLFW-b (on hackage) is the best we have right > now. I think we could do even better than the C libraries out there > by writing the GLUT/GLFW/etc implementation purely in Haskell. We > already have x11 and gtk bindings for the linux support. We have > win32 api bindings for windows support. What we are lacking is good > low level support for OSX GUI programming. Once we have that it's not > too much of a stretch to use cabal to glue it together into a cross > platform library. I believe that's the right way to go for the long > term. Improving GLFW-b is a good short-term route.
I agree with your approach. Although getting a window on screen really isn't much code, so I'd vote for going straight to a Haskell replacement for GLUT et al. > And just to say it one more time, I can use all the help I can get. I don't have much time, but if someone started a github project for a Haskell GLUT replacement I could probably chip in here and there. Ta, Sam _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe