> My conclusion was that GLFW-b (on hackage) is the best we have right
> now.  I think we could do even better than the C libraries out there
> by writing the GLUT/GLFW/etc implementation purely in Haskell.  We
> already have x11 and gtk bindings for the linux support.  We have
> win32 api bindings for windows support.  What we are lacking is good
> low level support for OSX GUI programming.  Once we have that it's not
> too much of a stretch to use cabal to glue it together into a cross
> platform library.  I believe that's the right way to go for the long
> term.  Improving GLFW-b is a good short-term route.

I agree with your approach. Although getting a window on screen really isn't 
much code, so I'd vote for going straight to a Haskell replacement for GLUT et 
al. 

> And just to say it one more time, I can use all the help I can get.

I don't have much time, but if someone started a github project for a Haskell 
GLUT replacement I could probably chip in here and there. 

Ta,
Sam

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