Do the OpenGL bindings on Hackage expose anything like glXMakeCurrent [1]?
I need to use OpenGL functions from multiple threads (note: not at once, I
protect it with an MVar), but that's forbidden in extension-less OpenGL.

Thanks,
  - clark

[1] http://www.talisman.org/opengl-1.1/Reference/glXMakeCurrent.html
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