Me again ... sorry. Now I am by my computer again and have been looking into the pdf version of the manpages. I don't seem to be able to find a manpage entry for mksource. I have version 4.0 of Radiance installed.
Cheers Claus [cid:[email protected]] From: Jack de Valpine [mailto:[email protected]] Sent: 25. januar 2011 21:08 To: High Dynamic Range Imaging Subject: Re: [HDRI] capturing with concentrated light sources? Hi Claus, The mksource tool is part Radiance which is available from: http://www.radiance-online.org/ or http://radsite.lbl.gov/radiance/ If you are not familiar with it, Radiance is a physically based simulation toolset design for lighting, daylighting and visualization. The image format used in Radiance is the original HDR image format. Regards, -Jack de Valpine -- # Jack de Valpine # president # # visarc incorporated # http://www.visarc.com # # channeling technology for superior design and construction On 1/25/2011 2:29 PM, Claus Brøndgaard Madsen wrote: Hi, This thread is getting interesting to me as well. I was not aware of the mksource tool. Any chance I can find some documentation about how it works? I tested Paul Debevec's Median Cut approach some years back ... Tested it against another method. The other method demonstrated similar accuracy with half the directional light sources. My Ph. D. Student has been trying to fuse HDR images from fisheye images of the sky (including the sun). We were using HDRshop. Capturing spanned 13 f-stops and we could not get HDRshop to fuse HDR properly. In the end we gave up. Do I really need to get a Mac just to fuse proper sky HDRs?? Best Claus Sent from my iPod On 25/01/2011, at 19.59, "Guglielmetti, Robert" <[email protected]><mailto:[email protected]> wrote: On 1/25/11 11:47 AM, "Christian Bloch" <[email protected]><mailto:[email protected]> wrote: - IBL needs sampling settings beyond insane. Ultimately, these concentrated light sources are perfect examples of direct illumination sources. Brute-forcing this through a GI render pipeline makes little sense. It's much more efficient to represent these concentrated light sources with actual 3d lights, and in turn limiting the DR in the environment map. Also gives you more artistic control over shadows. Some people like to paint out direct light sources completely, but I prefer blurring them out with the rest of the environment to keep some ambient contribution (think hazy spill light). Radiance includes a tool called mksource to address this. Mksource samples an HDR environment map and creates direct Radiance light sources to represent bright concentrated regions found in the map, moving much of the flux to the direct calculation -- more efficient and less artifacts. _______________________________________________ HDRI mailing list [email protected]<mailto:[email protected]> http://www.radiance-online.org/mailman/listinfo/hdri _______________________________________________ HDRI mailing list [email protected]<mailto:[email protected]> http://www.radiance-online.org/mailman/listinfo/hdri
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