Hello,

there seems to be some peculiar memory corruption causing tetris to crash
on ia32 build. When you launch the tetris and press 's' to start playing, it
crashes either immediately or after drawing part of the playing board. Kernel
console reveals that tetris tried to access some strange unmapped memory area
when accessing statically allocated data structures through pointer in 'place'
or 'fits_in' functions. It seems to affect all the recent mainline revisions,
at least from 1710 and above.

Are you able to reproduce it? Could it perhaps be somehow linked to recent
improvements of memory management and guard pages?

Petr


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