Hello, I recently began to learn the basic principles of parsers, context free grammar and espcially bison, because I need it for a project. But I wondered if the use of bison would be suitable at all in my case.
In this project, the content of a game (objects, visuals, logic, etc.) should be defined by a simple text file, which will be generated before. This file should be parsed and complete the game depending on its content. Perhaps one element coult look like this: object( ammount=10, position(0,0,random), texture(...), ... ) .. I don't know yet :) The game is written in C++ and I wonder now, if it is possible at all, to create a more or less complex behaviour with a parser.. and if.. what do I have to consider? I have to mention again, that I am practically a complete newbie to all this :) -- View this message in context: http://www.nabble.com/should-I-use-bison--t1251695.html#a3316787 Sent from the Gnu - Bison - Help forum at Nabble.com. _______________________________________________ Help-bison@gnu.org http://lists.gnu.org/mailman/listinfo/help-bison