Hi, I guess that you need a more powerfull language, not only a parser.
My advice is to take a look at "Lua programming language" (www.lua.org), that's designed for extending applications. The list of projects that use Lua include a lot of games (http://www.lua.org/uses.html), inclunding projects of Lucas Arts. Dempe On 3/9/06, Spikx <[EMAIL PROTECTED]> wrote: > > > Hello, > > I recently began to learn the basic principles of parsers, context free > grammar and espcially bison, because I need it for a project. But I > wondered > if the use of bison would be suitable at all in my case. > > In this project, the content of a game (objects, visuals, logic, etc.) > should be defined by a simple text file, which will be generated before. > This file should be parsed and complete the game depending on its content. > Perhaps one element coult look like this: > > object( ammount=10, position(0,0,random), texture(...), ... ) > > .. I don't know yet :) > The game is written in C++ and I wonder now, if it is possible at all, to > create a more or less complex behaviour with a parser.. and if.. what do I > have to consider? > I have to mention again, that I am practically a complete newbie to all > this > :) > -- > View this message in context: > http://www.nabble.com/should-I-use-bison--t1251695.html#a3316787 > Sent from the Gnu - Bison - Help forum at Nabble.com. > > > > _______________________________________________ > Help-bison@gnu.org http://lists.gnu.org/mailman/listinfo/help-bison > _______________________________________________ Help-bison@gnu.org http://lists.gnu.org/mailman/listinfo/help-bison