On 06/09/2011 11:05 AM, Gwenael Casaccio wrote:

I think that's the right way but I want your opinion on the changes.
I plan to fix the multiple worlds support by :
  - fix the world swapping crash :)
  - see the impact on the vm (semaphore/events/...)
  - introducing a model for the worlds
  - the scheduling could be time shared for the worlds (Paolo what do
you think)?

Why not parallel? M worlds == M threads, with inter-world synchronization primitives. Windows events look like a feasible model to use for synchronization primitives where you can wait for either any or all of N events to become signaled. Or Erlang-like channels too.

How do you plan to move objects across worlds?

Paolo

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