More seriously I've clean up the code and use thread local storage
instead a big struct.
The multiple image support is working and bootstraping too ;-)

Gwen

On Fri, Jun 10, 2011 at 4:03 PM, Gwenael Casaccio <[email protected]> wrote:
> On 06/09/2011 11:22 AM, Paolo Bonzini wrote:
>>
>> On 06/09/2011 11:05 AM, Gwenael Casaccio wrote:
>>>
>>> I think that's the right way but I want your opinion on the changes.
>>> I plan to fix the multiple worlds support by :
>>> - fix the world swapping crash :)
>>> - see the impact on the vm (semaphore/events/...)
>>> - introducing a model for the worlds
>>> - the scheduling could be time shared for the worlds (Paolo what do
>>> you think)?
>>
>> Why not parallel? M worlds == M threads, with inter-world
>> synchronization primitives. Windows events look like a feasible model to
>> use for synchronization primitives where you can wait for either any or
>> all of N events to become signaled. Or Erlang-like channels too.
>>
>> How do you plan to move objects across worlds?
>>
>> Paolo
>
> *** BREAKING NEWS multi core image is working BREAKING NEWS ***
>
> Gwen
>

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