For tileservers generally a fast disk and as much RAM as you can get. http://wiki.openstreetmap.org/wiki/Servers/Tile_CDN says 32G RAM and disk with 200Gb > 10kRPM speeds.
On 11 August 2016 at 17:45, Albin Larsson <[email protected]> wrote: > What's the connection/RAM requirements? > > I do believe that we could get a WMF Labs instance for OHM actually. > > 2016-08-11 16:59 GMT+02:00 Richard Welty <[email protected]>: >> >> On 8/11/16 10:55 AM, Tim Waters wrote: >> > >> > The existing set up works with the API database, replication and tile >> > generation (and overpass and planet dumps) all on the same box. It >> > could be set up separately of >> > course which would require someone with the time and knowledge to do >> > so. The API is the least demanding I think, but tiles take a lot of >> > disk space, and the PostGIS database that makes them needs a fair bit >> > of RAM (and SSD speeds I think). I think that cloud hosting offers >> > little in the way of good disk space and RAM, without costing a fair >> > bit. And that brings me to another issue - cost. >> > >> have we checked with folks in the wikipedia community and the >> mainline OSM community to see if there is help available there? >> richard >> >> -- >> [email protected] >> Averill Park Networking - GIS & IT Consulting >> OpenStreetMap - PostgreSQL - Linux >> Java - Web Applications - Search >> >> >> >> _______________________________________________ >> Historic mailing list >> [email protected] >> https://lists.openstreetmap.org/listinfo/historic >> > > > _______________________________________________ > Historic mailing list > [email protected] > https://lists.openstreetmap.org/listinfo/historic > _______________________________________________ Historic mailing list [email protected] https://lists.openstreetmap.org/listinfo/historic
