For tileservers generally a fast disk and as much RAM as you can get.

http://wiki.openstreetmap.org/wiki/Servers/Tile_CDN  says 32G RAM and
disk with 200Gb > 10kRPM speeds.




On 11 August 2016 at 17:45, Albin Larsson <[email protected]> wrote:
> What's the connection/RAM requirements?
>
> I do believe that we could get a WMF Labs instance for OHM actually.
>
> 2016-08-11 16:59 GMT+02:00 Richard Welty <[email protected]>:
>>
>> On 8/11/16 10:55 AM, Tim Waters wrote:
>> >
>> > The existing set up works with the API database, replication and tile
>> > generation (and overpass and planet dumps) all on the same box. It
>> > could be set up separately of
>> > course which would require someone with the time and knowledge to do
>> > so. The API is the least demanding I think, but tiles take a lot of
>> > disk space, and the PostGIS database that makes them needs a fair bit
>> > of RAM (and SSD speeds I think). I think that cloud hosting offers
>> > little in the way of good disk space and RAM, without costing a fair
>> > bit.  And that brings me to another issue - cost.
>> >
>> have we checked with folks in the wikipedia community and the
>> mainline OSM community to see if there is help available there?
>> richard
>>
>> --
>> [email protected]
>>  Averill Park Networking - GIS & IT Consulting
>>  OpenStreetMap - PostgreSQL - Linux
>>  Java - Web Applications - Search
>>
>>
>>
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