Hi,
On 15 August 2016 at 17:21, Andy Townsend <[email protected]> wrote: > On 15/08/2016 17:08, Tim Waters wrote: >> >> For tileservers generally a fast disk and as much RAM as you can get. >> >> http://wiki.openstreetmap.org/wiki/Servers/Tile_CDN says 32G RAM and >> disk with 200Gb > 10kRPM speeds. > > > How much data is there in OHM Tim? My guess that the amount of data is > significantly less than OSM, and updates and tile accesses are also > significantly fewer, so the requirement is closer to that needed to serve a > small OSM extract* rather than render the planet (with all those lovely > French buildings!) Yes it is fewer. The database handles both the API and the Tiles though and we had three tilesets (I think 2 tile dbs) The postgres data dir was around 155G and a planet is around 1.4G. Not sure how much a dump is though Best regards, Tim > > Cheers, > Andy > > * a couple of data points from here - rendering (with 4 threads) and > updating Great Britain (~800Mb of .PBF) works acceptably fast enough on a > "home PC" with around 4Gb memory and < 50Gb disk allocated to it. Doing > ~400Mb of .PBF with 2 threads needs < 2Gb memory and < 20Gb disk. > > > _______________________________________________ > Historic mailing list > [email protected] > https://lists.openstreetmap.org/listinfo/historic _______________________________________________ Historic mailing list [email protected] https://lists.openstreetmap.org/listinfo/historic
