vModEnable is voice related stuff. I got spammed with that by sub classing one of the gamerules classes, and not defining this in my Gamerules' ClientCommand function.
I ended up doing a work around like thus: // Do nothing except prevent vModEnable messages spamming clients if (FStrEq(pcmd, "vModEnable")) { return TRUE; } If any 'command' does not return true at some point in the chain, it falls back to (forget where), one of the parents' ClientCommand functions, which reports Unknown command: x. -- pat 'sluggo' magnan > This is a multi-part message in MIME format. > > > hi > > I'm getting the same "Unknown Command" stuff as you, plus i'm getting > several "UTIL_SetSize" Msg's i haven't had time to look into that, but i'm > going to do that today... > If anyone has any idea on any of those issues, feel free to post them. > > Thanks, > Blair > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]Im Auftrag von Cortex > Gesendet: Mittwoch, 14. November 2001 07:27 > An: [EMAIL PROTECTED] > Betreff: [hlcoders] Big problem with SDK 2.2 ( again !!!! ) > > > Folks, > > I've merged my code to SDK 2.2 final. > I made this with Beyond Compare and I haven't any problem. > When I tested my mod under HL, my console indicated me > sevral errors : > > - Unknow command : vModEnable > > - No Pfn for message : ... ( 4 times with different server- >client > messages ) > > I know the cause of the pfn error ( HOOK_MESSAGE... ). So, I set a > breakpoint > in my Init function of a class of a wrong message. In debug, HL didn't > break at this point ! Then, I set a breakpoint in CHud::Init, HL didn't > break too ! > > So, I've got a *BIG* problem with my SDK 2.2 ! :-( > > I think these troubles are the consequence of _one_ error, but I don't > know where ;( > > ------------------------------------------------------------------- > Cortex > Mappeur et codeur du mod HL Albator pour Half-Life : > www.hlalbator.fr.st > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders