You need the following at the top of your gamerules class ClientCommand method.
if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd)) return TRUE; If you are using modified HL gamerules classes, check the following methods depending on your mod; CHalfLifeTeamplay :: ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) As Sluggo stated, if a client command is not handled, it gets reported to the console. The vModEnable command was added in 2.2 and is handled by the CVoiceGameMgr class, that is why we are chaining to it in the gamerules class. If you have done this and it is still happening, then set a breakpoint in CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd) to see why it is not getting handled (like if CMD_ARGC() >= 2) Rob 'Commando' Prouse Tour of Duty Mod http://www.tourofdutymod.com At 12:25 PM 14/11/2001 -0600, you wrote: >vModEnable is voice related stuff. I got spammed with that by sub >classing one of the gamerules classes, and not defining this in my >Gamerules' ClientCommand function. > >I ended up doing a work around like thus: > >// Do nothing except prevent vModEnable messages spamming clients >if (FStrEq(pcmd, "vModEnable")) { > return TRUE; >} > >If any 'command' does not return true at some point in the chain, it >falls back to (forget where), one of the parents' ClientCommand >functions, which reports Unknown command: x. > >-- pat 'sluggo' magnan > > > This is a multi-part message in MIME format. > > > > > > hi > > > > I'm getting the same "Unknown Command" stuff as you, plus i'm getting > > several "UTIL_SetSize" Msg's i haven't had time to look into that, >but i'm > > going to do that today... > > If anyone has any idea on any of those issues, feel free to post them. > > > > Thanks, > > Blair > > -----Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]Im Auftrag von Cortex > > Gesendet: Mittwoch, 14. November 2001 07:27 > > An: [EMAIL PROTECTED] > > Betreff: [hlcoders] Big problem with SDK 2.2 ( again !!!! ) > > > > > > Folks, > > > > I've merged my code to SDK 2.2 final. > > I made this with Beyond Compare and I haven't any problem. > > When I tested my mod under HL, my console indicated me > > sevral errors : > > > > - Unknow command : vModEnable > > > > - No Pfn for message : ... ( 4 times with different server- > >client > > messages ) > > > > I know the cause of the pfn error ( HOOK_MESSAGE... ). So, I set a > > breakpoint > > in my Init function of a class of a wrong message. In debug, HL >didn't > > break at this point ! Then, I set a breakpoint in CHud::Init, HL >didn't > > break too ! > > > > So, I've got a *BIG* problem with my SDK 2.2 ! :-( > > > > I think these troubles are the consequence of _one_ error, but I >don't > > know where ;( > > > > ------------------------------------------------------------------- > > Cortex > > Mappeur et codeur du mod HL Albator pour Half-Life : > > www.hlalbator.fr.st > > > > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders