I'm not sure if I totally understand your problem, but what I get is
that you want to read in this "defaultctf" keyvalue from the worldspawn
entity, and if it's not there then just set the corresponding variable (in
this case, a cvar) to zero. I don't follow what you say after that, but I
don't see why a solution along these lines (semi-pseudocode here) won't
work:

Entity :: KeyValues( blah )
{
    CVAR_SET_FLOAT( "oz_defaultctf", 0 );

    if( keyvalue is "defaultctf" )
    {
        CVAR_SET_FLOAT( "oz_defaultctf", value );
    }
}

    If this is correct, the oz_defaultctf cvar will be 0 unless it detects
the defaultctf keyvalue in which case it sets the cvar to be the value read
from worldspawn. I didn't really understand what the rest of your original
message was about, so maybe I'm way off track.

- Varlock

----- Original Message -----
From: "Dave R. Meyers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 30, 2001 1:38 AM
Subject: Re: [hlcoders] world.cpp Keyvalues


> Also in regards to my last post, I have worked out an interim solution,
but
> I do not like it.
>
>  if ( !strncmp( ( char * )STRING( gpGlobals->mapname ), "oz_ctf", 6 ) == 0
> && !strncmp( ( char * )STRING( gpGlobals->mapname ), "op4ctf_", 7 ) == 0)
>  CVAR_SET_STRING( "oz_defaultctf", "0" );
>
> this seems to work great, but the problem is, I want to use some maps,
that
> do not have those as prefixes, and I do not want to add every map name to
> the list.
>
> Dave R. Meyers
> aka Starbreaker
> www.starbraker.com
> Lead Coder Oz Deathmatch
>
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