What is the error you get?
Nathan Taylor wrote: I know HLCoders is not the place to ask but thus has been bothering me for months. I made a model (player) and exported and all that using the valve skeleton of Gordon deathmatch. After exporting I edited the .qc file and added animations as needed. However, whenever I try to run the .qc through studiomdl it goes fine until it gets to the bone: Bip01 L Leg. I have not edited the skeleton, at all, all I have done is apply the vertices as needed. Can somebody help me please (externally of HLCoders if need be)? -Thanks --
|
- Re: [hlcoders] (no subject) Cortex
- Re: [hlcoders] (no subject) Cortex
- Re: [hlcoders] (no subject) Cortex
- [hlcoders] (no subject) Nathan Taylor
- Re: [hlcoders] (no subject) [DRP]Avatar-X
- Re: [hlcoders] (no subject) Nathan Taylor
- Re: [hlcoders] (no subject) [DRP]Avatar-X
- RE: [hlcoders] (no subject) Ken Birdwell
- Re: [hlcoders] (no subject) Tim Holt
- Re: [hlcoders] (no subject) Nathan Taylor
- Re: [hlcoders] (no subject) Nathan Taylor
- Re: [hlcoders] (no subject) Miguel Aleman
- Re: [hlcoders] (no subject) Iain Farrell
- [hlcoders] (no subject) Michael Transue
- Re: [hlcoders] (no subject) Carl Fretwell