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sorry to sound like a n00b, but how do you do it?

the code im using is:

cl_entity_t *player;

player = gEngfuncs.GetLocalPlayer();

if ( !player )

return;

gEngfuncs.Con_Printf("clsp %fz\n",player->curstate.velocity.x);



it always just prints 0 for all of x y and z and even [0] [1] or [2]



any ideas

thanks

tom

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