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sorry to sound like a n00b, but how do you do it?
the code im using is:
cl_entity_t *player;
player = gEngfuncs.GetLocalPlayer();
if ( !player )
return;
gEngfuncs.Con_Printf("clsp %fz\n",player->curstate.velocity.x);
it always just prints 0 for all of x y and z and even [0] [1] or [2]
any ideas
thanks
tom
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