I'd rather not have to do that, can someone from VALVe comment?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Reedbeta
Sent: Sunday, February 24, 2002 3:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] liblist.gam and the hazard course


The details of turning on/off the new game and training map buttons are all
in
the engine where we can't modify them.  What I would do is simply put
"multiplayer" in for game type in the liblist.gam (not "multiplayer_only"
which
will disable new game and hazard course), then link both the new game button
and the hazard course button to your training map.  Modify the launcher GUI
so
that the new game button says something like 'training'.  It's not the best
solution but it should work.

--- leming <[EMAIL PROTECTED]> wrote:
> The CS guys never had the training map produced and released, so that map
> was never there, but from my experiences (those more experienced feel free
> to prove me wrong) you need to do some client-side changes for that main
> menu if you have a multiplayer mod and want the hazard course button
there.
> I have noticed before that the New Game and Hazard Course buttons are
> disable if the mod is set to multiplayer, but as you said, singleplayer
> mods have them available.. shouldnt be too hard to trace where its turning
> on/off the buttons.. sorry I cant be of more help
> --
> Kevin
>
> At 19:15 2/24/2002 +0000, you wrote:
> >mod cs
> >and yes just noticed that the training camp button was disabled
> >wasnt last time i looked
> >that might have been cs1.1 tho :/
> >soz
> >dpac.
> >
> >----- Original Message -----
> >From: "Kuja" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Sunday, February 24, 2002 6:38 PM
> >Subject: RE: [hlcoders] liblist.gam and the hazard course
> >
> >
> > > Is that retail cs or mod cs, anyway. I changed my liblist.gam, it now
> > > appears as such:
> > >
> > > game "Digital Paintball"
> > > url_info "www.digitalpaintball.net"
> > > url_dl ""
> > > version "Beta 1"
> > > size "35282944"
> > > svonly "0"
> > > type "multiplayer_only"
> > > cldll "1"
> > > hlversion "1108"
> > > nomodels "1"
> > > nohimodel "1"
> > > mpentity "info_paintball"
> > > gamedll "dlls\pb.dll"
> > > gamedll_linux "dlls/pb_i386.so"
> > > trainmap "harzad4"
> > >
> > >
> > > but the hazard course button is still disabled. any ideas?
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]]On Behalf Of Deepak
> > > Manglani
> > > Sent: Sunday, February 24, 2002 1:12 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] liblist.gam and the hazard course
> > >
> > >
> > > CS has a training course and multiplayer only, here's their
liblist.gam:
> > >
> > > game "Counter-Strike"
> > > url_info "www.counter-strike.net"
> > > url_dl ""
> > > version "1.3"
> > > size "184000000"
> > > svonly "0"
> > > type "multiplayer_only"
> > > cldll "1"
> > > hlversion "1108"
> > > nomodels "1"
> > > nohimodel "1"
> > > mpentity "info_player_start"
> > > gamedll "dlls\mp.dll"
> > > gamedll_linux "dlls/cs_i386.so"
> > > trainmap "tr_1"
> > >
> > > dpac.
> > >
> > > ----- Original Message -----
> > > From: "Kuja" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Sunday, February 24, 2002 5:42 PM
> > > Subject: [hlcoders] liblist.gam and the hazard course
> > >
> > >
> > > > I have a multiplayer mod, and I decided I want a hazard course. The
> >course
> > > > is well underway, but it seems that I can t get it to show up in the
> >menu
> > > > unless I set type to "single" in the liblist.gam. However, I do not
> want
> > > > people starting new games, since it is a multiplayer mod. Is there
some
> > > > hidden setting I am missing?
> > > >
> > > > Jeff 'Kuja' Katz
> > > > www.digitalpaintball.net
> > > >
> > > > _______________________________________________
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> > > >
> > >
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> > >
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> > >
> >
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>
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