I threw in a particle engine and a new set of gamerules, based off of the
teamplay game rules in HL, an da VGUI HUD. I didn't manage to catch when it
started happening. I know it happaned after the VGUI HUD, and before the
particle engine. As far as code modifications between those times, they were
very minute, adding weapons, etc, tweaking small things here and there, etc.


>From: "Miguel Aleman" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] Multiplayer + OpenGL = sound problems...
>Date: Fri, 15 Mar 2002 06:07:31 -0600
>
>Not really, considering you can still hear your own gunfire I doubt it
>could
>be the soundcard. What did you change in the code so far?
>----- Original Message -----
>From: "Cale Dunlap" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Thursday, March 14, 2002 10:49 PM
>Subject: [hlcoders] Multiplayer + OpenGL = sound problems...
>
>
> > Anyone ever had this happen to them? I get into a multiplayer game of my
> > mod, I'm in OpenGL mode... and I don't hear explosions, world sounds, or
> > other people's gunfire. I only hear my own gunfire. It isn't just me
>that
> > experienced this during testing. Anyone in OpenGL mode experienced this.
>I
> > didn't really notice WHEN this started. I thought it had something to do
> > with the MP3 player, but even after I took everything out, it didn't
>work.
> > This ONLY happens in multiplayer... its confusing... any ideas?
> >
> > -Mazor
> >
> >
> >
> > "Even in death, feelings carry on; love -- the ultimate power -- will
>stay
> > within me, as I will stay with thee."
> > -Me
> >
> >
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> >
>
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"Even in death, feelings carry on; love -- the ultimate power -- will stay
within me, as I will stay with thee."
-Me


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