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rarg i responded to the wrong email rarggg!!!

----- Original Message -----
From: Christopher Long
Sent: Saturday, March 16, 2002 7:53 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Half Life engine limitations.

This is a multi-part message in MIME format.
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pheew third and final post.

Just wondering what the half life engine can handle as far as precaching of models, 
sounds and sprites go.

Is there a certain size limit a model can be ie 3Mb but like one would get that big.
Is there a limit as to how many models can be precached before no more can?
sounds i think i remember someone talking about this a while back 500 sounds or 
something?

Also has anyone here got the source code to the old school scoreboard? (not sdk 1.0 
one the sdk2.0 one) i think i remember there beind a time when there was the old 
school scoreboard but it had a vgui scroll element if there was more then 22 players 
or something so they'd fit and also the voice column added in? Was this ever around or 
am i imagining things?

If someone has it around could they hook me up with the scorepanel.cpp and 
scorepanel.h ???? Cause i kinda dislike the new ones look and wanna replace it with 
the old one.

thanks in advance.
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