-- [ Picked text/plain from multipart/alternative ] rarg i responded to the wrong email rarggg!!!
----- Original Message ----- From: Christopher Long Sent: Saturday, March 16, 2002 7:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Half Life engine limitations. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] pheew third and final post. Just wondering what the half life engine can handle as far as precaching of models, sounds and sprites go. Is there a certain size limit a model can be ie 3Mb but like one would get that big. Is there a limit as to how many models can be precached before no more can? sounds i think i remember someone talking about this a while back 500 sounds or something? Also has anyone here got the source code to the old school scoreboard? (not sdk 1.0 one the sdk2.0 one) i think i remember there beind a time when there was the old school scoreboard but it had a vgui scroll element if there was more then 22 players or something so they'd fit and also the voice column added in? Was this ever around or am i imagining things? If someone has it around could they hook me up with the scorepanel.cpp and scorepanel.h ???? Cause i kinda dislike the new ones look and wanna replace it with the old one. thanks in advance. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders