heh i don't need that many i was just more or less curious what they were so
i could write them down somewhere for future reference. O and btw where did
you find these limitations from? One of the documents or what?
----- Original Message -----
From: [DRP]Avatar-X <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 17, 2002 6:26 PM
Subject: Re: [hlcoders] Half Life engine limitations.


> The engine limits are there for a reason.
>
> I've hit pretty much every one of them... and every time i think "Dammit,
what a stupid
> limit" but in retrospect it makes me redesign my
map/model/sound/code/whatever so that
> it will fit in the limits.
>
> If there were no precache limit people would have a thousand models and it
would take
> older computers 6 min to load.
>
> Limits are gooood!
>
> -av
>
> Cale Dunlap wrote:
>
> > I'm hoping you don't precache that many, jesus. You played CStrike? The
user
> > needs like, 384MB of ram to get into a server on a single try. The
preaches
> > are so big and so many that it takes up so much time to precache for the
> > average user. Figured I'd just have ya consider that into whatever your
> > trying to do. Nothing more annoying than a complex mod precaching a
billion
> > things and having the client time-out during connect. Be careful... the
game
> > can also crash, I've had that expereince on computers with not enough
ram to
> > handle the precaches.
> >
> > -Cale 'Mazor' Dunlap
> >
> > >From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
> > >Reply-To: [EMAIL PROTECTED]
> > >To: [EMAIL PROTECTED]
> > >Subject: Re: [hlcoders] Half Life engine limitations.
> > >Date: Sat, 16 Mar 2002 20:34:51 -0500
> > >
> > >Well studiomdl.exe is coded for a max of a 2mb model, but i increased
it to
> > >4mb and HL had no problem loading it.
> > >
> > >Max of 512 models, including map models (doors, triggers) and sprites
> > >Max of 512 sounds, including (i believe) things that are said with
"speak"
> > >
> > >-av
> > >
> > >Christopher Long wrote:
> > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > pheew third and final post.
> > > >
> > > > Just wondering what the half life engine can handle as far as
precaching
> > >of models, sounds and sprites go.
> > > >
> > > > Is there a certain size limit a model can be ie 3Mb but like one
would
> > >get that big.
> > > > Is there a limit as to how many models can be precached before no
more
> > >can?
> > > > sounds i think i remember someone talking about this a while back
500
> > >sounds or something?
> > > >
> > > > Also has anyone here got the source code to the old school
scoreboard?
> > >(not sdk 1.0 one the sdk2.0 one) i think i remember there beind a time
when
> > >there was the old school scoreboard but it had a vgui scroll element if
> > >there was more then 22 players or something so they'd fit and also the
> > >voice column added in? Was this ever around or am i imagining things?
> > > >
> > > > If someone has it around could they hook me up with the
scorepanel.cpp
> > >and scorepanel.h ???? Cause i kinda dislike the new ones look and wanna
> > >replace it with the old one.
> > > >
> > > > thanks in advance.
> > > > --
> > > >
> > > > _______________________________________________
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> > >please visit:
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> > >
> > >--
> > >---------
> > >[DRP]Avatar-X
> > >SillyZone Homepage: www.thesillyzone.com
> > >SillyZone Forums: forum.thesillyzone.com
> > >My Homepage: www.cyberwyre.com
> > >
> > >
> > >_______________________________________________
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> > >please visit:
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> > >
> >
> > "Even in death, feelings carry on; love -- the ultimate power -- will
stay
> > within me, as I will stay with thee."
> > -Me
> >
> > _________________________________________________________________
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> >
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>
> --
> ---------
> [DRP]Avatar-X
> SillyZone Homepage: www.thesillyzone.com
> SillyZone Forums: forum.thesillyzone.com
> My Homepage: www.cyberwyre.com
>
>
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