I found the problem... It was in delta.lst. I didn't set the correct
precision for the DELTA_INTEGER :(

All works fine now :)
I'm taking a look at NetworkEntity.doc (according to Leon :) ) and I learn a
lot of things :)

      - Cortex : mapper & coder www.hlalbator.fr.st

----- Original Message -----
From: Adrian Finol
To: '[EMAIL PROTECTED]'
Sent: Wednesday, March 20, 2002 9:38 PM
Subject: RE: [hlcoders] iuser4 variable ??


The value on the server will stay correct cause it's not sent over the
wire. You need to add your var to the delta.lst file so you can send it
correctly to the client.

 Check your delta.lst file, you'll see that the other 3 iusers are already
there.

-----Original Message-----
From: Cortex [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 20, 2002 8:44 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] iuser4 variable ??


Hello,

I'm having trouble with the iuser4 variable... I use the 3 other iuser
variables for the spectator mode, but the iuser4 doens't work :( The
pmove->iuser4 is always at zero :( However, the pPlayer->pev->iuser4 (so,
server side) is normally set...

I added this two lines in entity.cpp (if I good remember me, they were
already present...) :
state->iuser4 = client->iuser4; // in HUD_TxferLocalOverrides
pcd->iuser4 = ppcd->iuser4; // in HUD_TxferPredictionData


Any idea ??

      - Cortex : mapper & coder www.hlalbator.fr.st


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