Woah, I sent this a day ago. -----Original Message----- From: Adrian Finol [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 20, 2002 12:39 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] iuser4 variable ??
The value on the server will stay correct cause it's not sent over the wire. You need to add your var to the delta.lst file so you can send it correctly to the client. Check your delta.lst file, you'll see that the other 3 iusers are already there. -----Original Message----- From: Cortex [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 20, 2002 8:44 AM To: [EMAIL PROTECTED] Subject: [hlcoders] iuser4 variable ?? Hello, I'm having trouble with the iuser4 variable... I use the 3 other iuser variables for the spectator mode, but the iuser4 doens't work :( The pmove->iuser4 is always at zero :( However, the pPlayer->pev->iuser4 (so, server side) is normally set... I added this two lines in entity.cpp (if I good remember me, they were already present...) : state->iuser4 = client->iuser4; // in HUD_TxferLocalOverrides pcd->iuser4 = ppcd->iuser4; // in HUD_TxferPredictionData Any idea ?? - Cortex : mapper & coder www.hlalbator.fr.st _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders