LOL, I was convinced for awhile, but I couldn't look past some very real
technical limitations.

I feel much better now.

Back to the Viscosity Engine. ;-)

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 03, 2002 2:51 PM
Subject: Re: [hlcoders] DoD 3.0 to support client side servers and > 32
player games


> > You can have unlimited map sizes if maps are compeltely or partially
> > generated based on algorithms
> > (a'la Tribes). Most half-life mods, however, require 'traditional'
designer
> > created levels.
>
> Most Half-Life MODs also use the Half-Life engine to render video frames
(which
> is another thing limiting maps to 8129x8192x8192).
>
> Jeffrey "botman" Broome
>
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