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Ok, I did try the triangles (triangles, not triangle fan or the like)
and it did have quite an increase on my system (700mhz, ge3, 384 ram),
so that it never ever drops below 30 no matter what I do. It is probably
my gfx card. I am sure it isn't my client<->server messaging, it is
pretty efficient (though I probably will want to avoid that later if it
is possible to do like client side weapons, which I am sure it is). I
checked all of the looping, to make sure it wasn't doing anything
unnecessary. As far as I can see, it is efficient. At any rate, since my
slower system with a ge3 runs it faster, it makes me think it is the tri
api rather than my code. So you valve peeps. got any hints on how to
squeeze more juice outa this thing?
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