i got working vehicles but i can`t get them drive up a wall like in cs
this is my code:
void CFuncVehicle :: Stop( void )
{

        pev->speed = 0;


}



void CFuncVehicle::Wall( void )
{

        TraceResult front;

        Vector  vecFront = pev->origin + gpGlobals->v_forward*(45);

        UTIL_TraceLine(pev->origin, vecFront, ignore_monsters, edict(), &front);

        if( front.flFraction < 1.0 )
        {
                CBaseEntity *pHit = CBaseEntity::Instance( front.pHit );

                if ( pHit->IsBSPModel() )
                {

                Stop();

                }

        }

        TraceResult back;

        Vector  vecBack = pev->origin + gpGlobals->v_forward*(-45);

        UTIL_TraceLine(pev->origin, vecBack, ignore_monsters, edict(), &back);

        if( back.flFraction < 1.0 )
        {
                CBaseEntity *pHit = CBaseEntity::Instance( back.pHit );

                if ( pHit->IsBSPModel() )
                {

                Stop();

                }

        }

        TraceResult left;

        Vector  vecleft = pev->origin + gpGlobals->v_right*(-20);

        UTIL_TraceLine(pev->origin, vecleft, ignore_monsters, edict(), &left);

        if( left.flFraction < 1.0 )
        {
                CBaseEntity *pHit = CBaseEntity::Instance( left.pHit );

                if ( pHit->IsBSPModel() )
                {

                Stop();

                }

        }

        TraceResult right;

        Vector  vecright = pev->origin + gpGlobals->v_right*(20);

        UTIL_TraceLine(pev->origin, vecright, ignore_monsters, edict(), &right);

        if( right.flFraction < 1.0 )
        {
                CBaseEntity *pHit = CBaseEntity::Instance( right.pHit );

                if ( pHit->IsBSPModel() )
                {

                Stop();

                }

        }

}



any body a idea  how to change it so it can drive up walls and down

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