> The angle of the slope will come from the vecPlaneNormal field of the > UTIL_TraceLine() result. Just shove it into UTIL_VecToAngles() to convert the > vector normal to an array of angles, then set the body angles of the vehicle > entity to match.
Right, but, imagine standing on the edge of a slope. Then the plane normal would give a wrong result. I just noticed though that for my theory to work you need at least 4 tracelines to correctly calculate banking. You see, it's up to you which way to choose. --- TheTinySteini - www.resourcecode.de - www.poke646.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

