I started playing with the SDK just a few hours ago and I can't say I'm very
elite when it comes to C++ so here's my noob question:
I altered the glock and increased it's rate of fire _alot_ .
In CGlock::GlockFire I added
if (m_iClip >= 2) {
m_iClip--;
}
(Glock will always have atleast one round left no matter how much you shoot)
This works just the way I want it to but this following code is too "fast":
In CGlock::WeaponIdle I added:
if (m_iClip <= 99) {
m_iClip++;
}
ok, so now the glock is filled up with fresh rounds as soon as I stop
fireing ( yes, this will later on be transformed into a laser gun ;), only
I don't want it to refill the gun at the incredible spead it does now. How
do I delay the refilling process? I guess about one fillup every 0.25
seconds would be nice.
/Fringan
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