-- [ Picked text/plain from multipart/alternative ] Yes, this is possible. Look at the camera seen in my server, it looks in the direction that the user points it.
-av Jim Hunter wrote: >On 16 Oct 2002 at 15:16, Peter Immarco wrote: > > > >>The character the graphics artist is designing will have a neck bone >>that allows the characters head to both: >> >>1) Rotate left to right like the standard HL human model does >>2) But also move the head up and down along the Y axis. Think of >>someone nodding their head "yes". >> >>What confuses me is, how would that bone be controllable from the HL >>SDK? All the bone controllers I've seen map the movement of a single >>bone to a single "operation", not more than one "operation". >> >> > >I believe you can map more than one controller to the same bone - use one controller >for each axis of rotation or type of movement >that you want. See 'Modeling for Half-Life.doc' included with the full SDK. > >Jim >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- --------- [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders