--
[ Picked text/plain from multipart/alternative ]
Yes, this is possible. Look at the camera seen in my server, it looks in
the direction that the user points it.

-av

Jim Hunter wrote:

>On 16 Oct 2002 at 15:16, Peter Immarco wrote:
>
>
>
>>The character the graphics artist is designing will have a neck bone
>>that allows the characters head to both:
>>
>>1) Rotate left to right like the standard HL human model does
>>2) But also move the head up and down along the Y axis.  Think of
>>someone nodding their head "yes".
>>
>>What confuses me is, how would that bone be controllable from the HL
>>SDK?  All the bone controllers I've seen map the movement of a single
>>bone to a single "operation", not more than one "operation".
>>
>>
>
>I believe you can map more than one controller to the same bone - use one controller 
>for each axis of rotation or type of movement
>that you want.  See 'Modeling for Half-Life.doc' included with the full SDK.
>
>Jim
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>

--
---------
[DRP]Avatar-X
SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to