You had to do that with sdk 2.3? I thought they would have already had that in there... Alright, I'll see what I can do.
-Mazor www.firearmsmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Mark Gornall Sent: Friday, October 18, 2002 4:21 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] SDK 2.3 spectator modes I had to add an extra pfnServerCmd to send the selected camera mode back to the server so the server can update it's copy of user1 with the new value the player chose on the client. Look for 'follownext' in hud_spectator.cpp and copy the way it works (although you still have to add the server code in clientcommand() to catch it on the server - and catch 'follownext' on the server too while your at it). Mark. www.planethalflife.com/vampire www.planethalflife.com/ios -----Original Message----- From: Mazor [mailto:mazor579@;hotmail.com] Sent: 17 October 2002 18:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SDK 2.3 spectator modes Also, how can I get that camera mode selection button to work... You know, that menu that's on the right in the new spectator stuff, its like a command menu. I have the speccammodes.txt or whatever file it is in the right folder, but when you click on the buttons, nothing happens, they're broke! =O -Mazor www.firearmsmod.com __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders