Okay, something that�s bugging me; It really bugs me when I cant figure something out, so here goes; anybody know if theres a location that will actually get called when a client disconnects (link death, not actually quitting) ? ie: when it says "so and so dropped". I need to reset information there, because otherwise it messes up a bunch of things. But, I can't find anything that actually gets called in this instance (I could be blind, its happened in the past, many a time)
The other thing, with standard hltv configuration, I sometimes get this spamming into the server; Too many entities in visible packet list. Too many entities in visible packet list. Too many entities in visible packet list. While the proxy is connecting. This is without players. Is there anything I should do to prevent this? Obviously its trying to send more than it can handle, but the proxy needs to be able to see every entity; anybody have any advice on this matter? -omega Front Line Force - http://www.flfmod.com Blackened Interactive - http://blackened-interactive.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

