Okay, something that�s bugging me; It really bugs me when I cant figure
something out, so here goes; anybody know if theres a location that will
actually get called when a client disconnects (link death, not actually
quitting) ? ie: when it says "so and so dropped". I need to reset
information there, because otherwise it messes up a bunch of things. But, I
can't find anything that actually gets called in this instance (I could be
blind, its happened in the past, many a time)

The other thing, with standard hltv configuration, I sometimes get this
spamming into the server;

Too many entities in visible packet list.
Too many entities in visible packet list.
Too many entities in visible packet list.

While the proxy is connecting. This is without players. Is there anything I
should do to prevent this? Obviously its trying to send more than it can
handle, but the proxy needs to be able to see every entity; anybody have
any advice on this matter?

-omega
Front Line Force - http://www.flfmod.com
Blackened Interactive - http://blackened-interactive.com



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