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I can't make this any simpler about your spammy error message.

There are too many entities in your visible packet list.

That means that you have too many entities.

=>Okay, something that�s bugging me; It really
=>bugs me when I cant figure
=>something out, so here goes; anybody know if
=>theres a location that will
=>actually get called when a client disconnects
=>(link death, not actually
=>quitting) ? ie: when it says "so and so
=>dropped". I need to reset
=>information there, because otherwise it messes
=>up a bunch of things. But, I
=>can't find anything that actually gets called
=>in this instance (I could be
=>blind, its happened in the past, many a time)
=>
=>The other thing, with standard hltv
=>configuration, I sometimes get this
=>spamming into the server;
=>
=>Too many entities in visible packet list.
=>Too many entities in visible packet list.
=>Too many entities in visible packet list.
=>
=>While the proxy is connecting. This is without
=>players. Is there anything I
=>should do to prevent this? Obviously its trying
=>to send more than it can
=>handle, but the proxy needs to be able to see
=>every entity; anybody have
=>any advice on this matter?
=>
=>-omega
=>Front Line Force - http://www.flfmod.com
=>Blackened Interactive -
=>http://blackened-interactive.com
=>
=>
=>
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=>hlcoders
=>
=>
=>
================================================
Steve Rukuts
Wrench Software
Webmaster / Co-Founder / Original Design: Operation: Messiah
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