-- [ Converted text/html to text/plain ] I can't make this any simpler about your spammy error message.
There are too many entities in your visible packet list. That means that you have too many entities. =>Okay, something that�s bugging me; It really =>bugs me when I cant figure =>something out, so here goes; anybody know if =>theres a location that will =>actually get called when a client disconnects =>(link death, not actually =>quitting) ? ie: when it says "so and so =>dropped". I need to reset =>information there, because otherwise it messes =>up a bunch of things. But, I =>can't find anything that actually gets called =>in this instance (I could be =>blind, its happened in the past, many a time) => =>The other thing, with standard hltv =>configuration, I sometimes get this =>spamming into the server; => =>Too many entities in visible packet list. =>Too many entities in visible packet list. =>Too many entities in visible packet list. => =>While the proxy is connecting. This is without =>players. Is there anything I =>should do to prevent this? Obviously its trying =>to send more than it can =>handle, but the proxy needs to be able to see =>every entity; anybody have =>any advice on this matter? => =>-omega =>Front Line Force - http://www.flfmod.com =>Blackened Interactive - =>http://blackened-interactive.com => => => =>_______________________________________________ =>To unsubscribe, edit your list preferences, or =>view the list archives, please visit: => http://list.valvesoftware.com/mailman/listinfo =>hlcoders => => => ================================================ Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah ------------------------------------------------ e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 ================================================ The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

