Actually that's not exactly true. Absmin and absmax are the absolute min/max relative to origin. Ie: it's the world origin of the entity with the min/max around it.
-omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Florian Zschocke Sent: January 8, 2003 3:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] New to programming for half-life and its mods. botman wrote: > > > Where I can I find real information about programming for HL networking > > and the whole WON thing? I am interested in making utilities and the like > > for HL, CS, etc. I program both in Windows and Linux environments. ANy > > help would be appreciated. > > In the larger SDK versions (not the source code only .zip files), there is > document in the 'Server Info' directory called "server protocol.txt". That > will tell you everything you need to know about communicating with a > Half-Life server. Also try the hlds_apps mailing list which is for discussions among third party utilities developers. Florian. -- Want to produce professional emails and Usenet postings? http://www.netmeister.org/news/learn2quote.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders