> Everyone knows that monster models will "flicker" if monster is moving > on train or platform. In BShift this is somehow fixed... > > Does anyone know how it can be fixed?
If you are talking about monsters positions rapidly jumping, that's due to network "lag" between the server and the client (even in single player). The monster entities all exist on the server and they have to be sent to the client in order for them to be rendered. Each time the position changes, a packet with the new position must be sent to the client (even in single player). The faster the monster is moving, the faster his position is changing and the greater the jumping effect will be (moving from old position to new position). You could make the monster's positions predicted similar to the way player positions are predicted in multiplayer network games. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders