I'd suggest you pick up the Spirit of HL source code as this was solved by
Laurie.
----- Original Message -----
From: botman <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 09, 2003 7:03 PM
Subject: Re: [hlcoders] models flickering


> > Everyone knows that monster models will "flicker" if monster is moving
> > on train or platform. In BShift this is somehow fixed...
> >
> > Does anyone know how it can be fixed?
>
> If you are talking about monsters positions rapidly jumping, that's due to
> network "lag" between the server and the client (even in single player).
> The monster entities all exist on the server and they have to be sent to
the
> client in order for them to be rendered.  Each time the position changes,
a
> packet with the new position must be sent to the client (even in single
> player).  The faster the monster is moving, the faster his position is
> changing and the greater the jumping effect will be (moving from old
> position to new position).
>
> You could make the monster's positions predicted similar to the way player
> positions are predicted in multiplayer network games.
>
> Jeffrey "botman" Broome
>
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