Using a colour glow shell to duplicate the model several times mkaing them progressively less opaque and then somehow finding a way to delay the animation of the duplicates to be behind the current frame of the actual model. I'd wager that rendering them with a delay would surfice. For information about using glow shells to create duplicate of models that copy their movement have a look in the spirt of HL forums where Laurie has been developing the trick to help create mirrored floors.
----- Original Message ----- From: Michael Shimmins <[EMAIL PROTECTED]> To: HLCoders <[EMAIL PROTECTED]> Sent: Sunday, January 12, 2003 3:00 AM Subject: [hlcoders] Motion Blur > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi all, > > I'm trying (in vain) to apply a motion blur effect to the view in HL. > I've tried doing this using the accumulation buffer in OpenGL which > slows the frame rate down to 4 frames per second. > > Does anyone have any other ideas about how to do motion blur? > > Cheers, > > Michael Shimmins <mailto:[EMAIL PROTECTED]> > The Absconder Effect (http://www.tae-mod.com) > _______________________________________________________ > Important - This email and any attachments may be confidential. If > received in error, please contact us and delete all copies. Before > opening or using attachments, check them for viruses and defects. > Regardless of any loss, damage or consequence, whether caused by the > negligence of the sender or not, resulting directly or indirectly from > the use of any attached files our liability is limited to resupplying > any affected attachments. Any representations or opinions expressed are > those of the individual sender, and not necessarily those of Sesechial > Software. > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders