Using a colour glow shell to duplicate the model several times mkaing them
progressively less opaque and then somehow finding a way to delay the
animation of the duplicates to be behind the current frame of the actual
model. I'd wager that rendering them with a delay would surfice. For
information about using glow shells to create duplicate of models that copy
their movement have a look in the spirt of HL forums where Laurie has been
developing the trick to help create mirrored floors.


----- Original Message -----
From: Michael Shimmins <[EMAIL PROTECTED]>
To: HLCoders <[EMAIL PROTECTED]>
Sent: Sunday, January 12, 2003 3:00 AM
Subject: [hlcoders] Motion Blur


> This is a multi-part message in MIME format.
> --
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> Hi all,
>
> I'm trying (in vain) to apply a motion blur effect to the view in HL.
> I've tried doing this using the accumulation buffer in OpenGL which
> slows the frame rate down to 4 frames per second.
>
> Does anyone have any other ideas about how to do motion blur?
>
> Cheers,
>
> Michael Shimmins <mailto:[EMAIL PROTECTED]>
> The Absconder Effect (http://www.tae-mod.com)
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