The Source SDK will be similar to the existing Half-Life SDK in that it will
be C++ based, not a using a proprietary scripting language.

Erik Johnson

-----Original Message-----
From: Sniper [mailto:[EMAIL PROTECTED]
Sent: Saturday, May 24, 2003 7:56 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Half-Life 2: Programming, Hmm?


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Just a quick thought/question.

Half-Life 2 and it's modifications will be done with C/C++, as it was in
Half-Life, correct? There's a handful of discussions blooming up on various
Half-Life 2 forums talking about this. Scripting languages can be very
limiting... so it's a bit scary what Gabe Newell's quote from a PC Gamer
article said:


"While the old system required its fair share of technical know-how, amateur
modders are now promised the chance to focus on content and gameplay flow
rather than the nuts and bolts of programming."


This could imply a scripting language, don't you agree? (Emphasis on could)
Hopefully this is not the case, of course.

A scripting language might be neat for people new to creating modifications,
but it'd be nice to have C/C++ in addition. I don't think Valve would step
away from the power C/C++ offers to modders, but nothing has really been
confirmed.

Can anyone from Valve confirm if C/C++ will still be used for Half-Life 2?


Sniper
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