There we go then.
----- Original Message ----- From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 27, 2003 10:41 PM Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm? > The Source SDK will be similar to the existing Half-Life SDK in that it will > be C++ based, not a using a proprietary scripting language. > > Erik Johnson > > -----Original Message----- > From: Sniper [mailto:[EMAIL PROTECTED] > Sent: Saturday, May 24, 2003 7:56 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Half-Life 2: Programming, Hmm? > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Just a quick thought/question. > > Half-Life 2 and it's modifications will be done with C/C++, as it was in > Half-Life, correct? There's a handful of discussions blooming up on various > Half-Life 2 forums talking about this. Scripting languages can be very > limiting... so it's a bit scary what Gabe Newell's quote from a PC Gamer > article said: > > > "While the old system required its fair share of technical know-how, amateur > modders are now promised the chance to focus on content and gameplay flow > rather than the nuts and bolts of programming." > > > This could imply a scripting language, don't you agree? (Emphasis on could) > Hopefully this is not the case, of course. > > A scripting language might be neat for people new to creating modifications, > but it'd be nice to have C/C++ in addition. I don't think Valve would step > away from the power C/C++ offers to modders, but nothing has really been > confirmed. > > Can anyone from Valve confirm if C/C++ will still be used for Half-Life 2? > > > Sniper > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders