The dod\classes directory contains a description of each weapon, you can get the exact weapon names from these files. Below is the defines used to map weapon types to ids.
#define WEAPON_NONE 0 #define WEAPON_AMERKNIFE 1 #define WEAPON_GERKNIFE 2 #define WEAPON_COLT 3 #define WEAPON_LUGER 4 #define WEAPON_GARAND 5 #define WEAPON_SCOPEDKAR 6 #define WEAPON_THOMPSON 7 #define WEAPON_MP44 8 #define WEAPON_SPRING 9 #define WEAPON_KAR 10 #define WEAPON_BAR 11 #define WEAPON_MP40 12 #define WEAPON_HANDGRENADE 13 #define WEAPON_STICKGRENADE 14 #define WEAPON_STICKGRENADE_EX 15 #define WEAPON_HANDGRENADE_EX 16 #define WEAPON_MG42 17 #define WEAPON_30CAL 18 #define WEAPON_SPADE 19 #define WEAPON_M1CARBINE 20 #define WEAPON_MG34 21 #define WEAPON_GREASEGUN 22 #define WEAPON_FG42 23 #define WEAPON_K43 24 #define WEAPON_ENFIELD 25 #define WEAPON_STEN 26 #define WEAPON_BREN 27 #define WEAPON_WEBLEY 28 #define WEAPON_BAZOOKA 29 #define WEAPON_PSCHRECK 30 #define WEAPON_PIAT 31
Punisher wrote:
I will do if there is no other solution
Is there any dod header file with all weapon names then ? that would be helpful
if not it will take some more time to get all weapon names
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Sent: Friday, May 30, 2003 9:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )
Why don't you want to hard code the weapon names? I know its not elegant, but I reckon it would be safer than any hack to pull the name from the engine.
Punisher wrote:
Hi,
Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant
figure
out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is
send
with the WeaponList Engine msg to MetaMod.
In DoD 1.0 it only sends the weapon id, and some more more-or-less useless infos.
Is there any engine function to get the Weapon name from the ID ? or any other way _without_ hardcoding the weapon names ?
-Punisher UA StatsMe Coordinator
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