Why would Valve do that?
It defeats the purpose of getting the modification community jump-started.

Sniper

----- Original Message -----
From: "Beef" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 6:06 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
>
> > Valve clearly stated that the SDK will be released BEFORE the game, not
> when
> > it goes gold. As I recall, "some time" in August was the official word.
> >
> > By releasing the SDK that early, it's going to jump-start the mod
> community
> > for Half-Life 2... which is probably what Valve is hoping for.
> >
> > Sniper
>
> Still, 'released' can also mean that they'll only release it to a few mod
> teams under strict NDA...
> say DoD and NS team
>
> -Beef
>
> >
> > ----- Original Message -----
> > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 4:40 PM
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > > I seem to remember seeing that the SDK for HL2 will be released
ahead
> > > of the full game. Is there a target release date for the SDK?
> > >
> > > I doubt this applies to us. A coding SDK would be basically useless
> > > without a copy of the engine. Even with well documented APIs, though
> > > then we'd at least be able to get acquainted with the system.
> > >
> > > More likely, they'll hold the coding SDK back at least until the game
> > > goes gold, so they have the room to make changes in response to things
> > > picked up Q&A without hurting community relations by releasing two
> > > versions of the SDK *before the game comes out*.
> > >
> > > -randomnine-
> > >
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> > >
> > >
> >
> >
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> >
> >
>
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