Hello Phil, Saturday, May 31, 2003, 9:54:35 AM, you wrote: >> But releasing SOURCE CODE to a game that's not even out yet, is REALLY >> silly. well, I don't think so. I think they'll do something as we did with Codename: Outbreak SDK (or VitalEngine SDK). What is needed to build simple level renderer using some flexible engine? (except engine dll's :) )
several lines of code... For example: Engine_SetFolder('D:\HL2'); Engine_CreateWindow(h_wnd,800,600,@InitProc, ....); Engine_InitPhysics(); Engine_LoadWorld('D:\my_lev.bsp'); ... main loop here ... Engine_ReleasePhysics(); Engine_ReleaseObjects(); Engine_Shutdown(); so, using such simple renderer people who will work on HL2 mods will be able to test level without HL2 itself, with such simple renderer :) the same thing about game and client dll's... They can release dll's containing some example code (several entities, some hud elements) and that is all. So I don't see anything that can make realeasing SDK before HL2 REALLY silly. Best regards, Vyacheslav Djura Deep-Shadows _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders