This is possible, but it is only a possibility, not something that is
likely to happen.

If a game is scripted, it's possible to crash through the scripting
engine. I can design a level that crashes Half-Life if I want to.

It's unlikely that anyone is going to do this, but people should use all
due caution when downloading anything from an unverified source.
Shockingly enough.

(Am I repeating myself a lot?)

Jeroen "ShadowLord" Bogers wrote:

The interpreter could be bugged and the mod could still be a serious threat.
Alsoe, these interpreters are not written for security, but for efficiency.
So there will be most likely a lot of exploitable flaws to break out of the
interpreters constraints.

Anyways, the whole issue 'a mod could be a virus/trojon' is a bit lame,
since this applies for any and all executables you download. And it also
applies to almost all other things you download. Even a txt file might be
malformed to make use of some unknown bug in notepad... Or in vi.

Jeroen "ShadowLord" Bogers

----- Original Message -----
From: "Michael A. Hobson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 30, 2003 23:21
Subject: RE: [hlcoders] FW: Half-Life: fun with MODs




Bodek:

This statement is false.

Games that use byte-code script interpreters which run a mod's code in
secure sandboxes in Java fashion -- with no actually machine contained
in the mod --  cannot be used to implement trojan mods.

At 10:50 PM 7/30/2003 +0200, you wrote:


No problem :)
But in this fact all other games with mods can be dangerous not only HL.

Bodek




{OLD}Sneaky_Bastard!
Michael A. Hobson
icq:    #2186709
email:  [EMAIL PROTECTED]

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