This is possible, but it is only a possibility, not something that is likely to happen.
If a game is scripted, it's possible to crash through the scripting engine. I can design a level that crashes Half-Life if I want to.
It's unlikely that anyone is going to do this, but people should use all due caution when downloading anything from an unverified source. Shockingly enough.
(Am I repeating myself a lot?)
Jeroen "ShadowLord" Bogers wrote:
The interpreter could be bugged and the mod could still be a serious threat. Alsoe, these interpreters are not written for security, but for efficiency. So there will be most likely a lot of exploitable flaws to break out of the interpreters constraints.
Anyways, the whole issue 'a mod could be a virus/trojon' is a bit lame, since this applies for any and all executables you download. And it also applies to almost all other things you download. Even a txt file might be malformed to make use of some unknown bug in notepad... Or in vi.
Jeroen "ShadowLord" Bogers
----- Original Message ----- From: "Michael A. Hobson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 30, 2003 23:21 Subject: RE: [hlcoders] FW: Half-Life: fun with MODs
Bodek:please visit:
This statement is false.
Games that use byte-code script interpreters which run a mod's code in secure sandboxes in Java fashion -- with no actually machine contained in the mod -- cannot be used to implement trojan mods.
At 10:50 PM 7/30/2003 +0200, you wrote:
No problem :) But in this fact all other games with mods can be dangerous not only HL.
Bodek
{OLD}Sneaky_Bastard! Michael A. Hobson icq: #2186709 email: [EMAIL PROTECTED]
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