First question: I'm confused about what you're asking.
Second question: Yes, it's necessary.

-Sniper

----- Original Message -----
From: "Nick McLaren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 18, 2003 10:07 PM
Subject: [hlcoders] Probably basic question


>
> I asked this of a friend of mine, but I got the msg back due to his
> mailserver being down. Hoping perhaps the list could help me out. I'm
> aware that it is a bit of a newb question, but if you could help me out
> just the same, I guarantee I will never have the same question twice ;)
>
> It appears that the CBaseEntity pointer "pOther" gets converted to a
> CBasePlayer pointer in the code below. Is this only possible whereas the
> converted_to pointer-type is derived from the converted_from pointer-type?
> Also, are the parentheses on the right-hand side of the assignment
> necessary? Silly question I'm sure, but hey, I'm sure I get this 100% as I
> go. ;)
>
> void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther )
> {
> /* MISC CODE HERE */
>
> CBasePlayer *pPlayer = (CBasePlayer *)pOther;
>
> /* MISC CODE HERE */
>
> ---------------------------
> Nick McLaren, CCNA, SCSA
> BattleLAN Technical Admin
> <[EMAIL PROTECTED]>
> http://www.battlelan.com/
> ---------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to