From unknown resons someone has moved WeaponList initialization to ealier moment. Solution is easy, you need to catch registration moment for WeaponList id. This way you can track registration. See AMX cvs for more details, if you want...
Bye!
punisher wrote:
So, i guess i have to hardcode the weapon definitions, back to my first question, any chance you could give me the definitions which id is which weapon ?
--- Punisher
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Saturday, September 20, 2003 11:36 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] CounterStrike 1.6 Weapon Definition Information
After closer inspection it seems that "WeaponList" is now part of the server signon block. I am not sure if MetaMod can hook into this data segment.
- Alfred
punisher wrote:
Ok.
I like tripple checked it again, and i am pretty sure that
WeaponList
is not sent, at least it doest get caught by MetaMod and/or is not send to the MetaMod Plugins ..
Maybe i am doing something wrong, but i get all other
Messages, and i
got WeaponList in this Debug mode before too ( i log all
engine msgs
to a text file ) , only WeaponList is missing, wonder why
--- Punisher
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, September 19, 2003 7:31 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] CounterStrike 1.6 Weapon Definition Information
WeaponList is still being sent.
- Alfred
punisher wrote:
As of Counter-Strike 1.6 the engine no longer sends the
"WeaponList"
message to the Client, so it cant be caught by a 3rd
party plugin to
get all the Weapon Names plus their id's.
Any chance someone at valve could strip this definitions
out of the
cs 1.6 header files and send it over ? Would be a great help.
Thank You
--- Punisher
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