Is it somehow possible to determine the exact center point of a brush based entity that has a brush based origin? The usual call to Center() is worthless.
Center() returns pev->absmin + pev->absmax * 0.5. Absmin and absmax however are generated by using the model's origin... which would automatically mean the model's brush based origin. So we're back to the same problem. Argh. -Sniper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders