Is it somehow possible to determine the exact center point of a brush based
entity that has a brush based origin? The usual call to Center() is
worthless.

Center() returns pev->absmin + pev->absmax * 0.5.

Absmin and absmax however are generated by using the model's origin... which
would automatically mean the model's brush based origin. So we're back to
the same problem.

Argh.

-Sniper



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to